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Lak3

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Lak3 last won the day on December 2 2023

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  1. Under SMAC and LilAC, I have personally closet cheated using smoothaim + rcs with dynamic FOV and not had issues. However I haven't gone trough every possible AC and checked what they do / done testruns under them, but the before mentioned AC's haven't been an issue for me during the time I spent closeting in some random CS:S pub's. You could also provide me with the IP / connection info to the server you are interested in, and I'll go check that server specifically.
  2. Also, as an appreciation for the videos you've made and shared, your TF2 subscription has now been extended to 31st December.
  3. Spook's cheat has it already, it's his idea originally which he showed off quite a long time ago already, but indeed I like it better as well from the "stock" position with just customizable distance.
  4. AutoVacc already has it's place reserved in the code, so it's coming once I get it done and tested. Thirdperson of course, coming up as well with modifiable camera offset (as seen in DOD:S already). By voiceline spam I assume you just mean the in-game "MEDIC!" etc. commands, if so, yeah sure, why not.
  5. lmao, I used to run w8.1 up untill like a month back when I updated to w10 because Steam dropped support for it =D
  6. The Finn's also used to have ton of servers just running sauna / spa themed maps as well, been a few years since I was in one of those. Good memories from being super young and hitting cs_sauna on 1.6, sadly I think that server was closed a few years back as well
  7. https://www.youtube.com/watch?v=MK2TLhjXFZk The days of CS:GO not being f2p were golden
  8. God damn, I didn't think I would see a HvH clip from l4d2 but here it is, and it's great
  9. I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate.
  10. Yes, using the "Friends" window. But it's not very optimal under today's situations when half of people use all sort of weird characters in their names. I'll get the playermanager in as soon as possible to simplify these things out. Ah and also, the FOV field has "Zoomed FOV" separately, so if you want to "Remove Zoom", you can set that match your unzoomed FOV!
  11. It's currently only filtering out players that are marked as friends with the "Friends" window. It's sort of a relic from the past, thus I am working on a proper player manager (or player list, however you want to call it) that automatically checks players that are on local client's Steam friendlist, and allows some further actions as well (ex. open their profile in the Steam overlay).
  12. Quality video, noticed that the stickies fail to detonate trough the respawnroom visualizers from the video, stupid fuck-up from me, got that fixed now.
  13. This is something I should probably have done, or at least given written instructions long ago. So thanks a lot!
  14. Apologies but I didn't quite get what you meant with this. If you're asking about the recode, I'm currently recoding the TF2 software, I'm redoing everything to improve performance and get rid of known and perhaps even unknown bugs. I'm basically finishing the software as the beta build was put into the loader since the summer update broke the previous stable release.
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