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Lak3

Coder
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Everything posted by Lak3

  1. Under SMAC and LilAC, I have personally closet cheated using smoothaim + rcs with dynamic FOV and not had issues. However I haven't gone trough every possible AC and checked what they do / done testruns under them, but the before mentioned AC's haven't been an issue for me during the time I spent closeting in some random CS:S pub's. You could also provide me with the IP / connection info to the server you are interested in, and I'll go check that server specifically.
  2. Also, as an appreciation for the videos you've made and shared, your TF2 subscription has now been extended to 31st December.
  3. Spook's cheat has it already, it's his idea originally which he showed off quite a long time ago already, but indeed I like it better as well from the "stock" position with just customizable distance.
  4. AutoVacc already has it's place reserved in the code, so it's coming once I get it done and tested. Thirdperson of course, coming up as well with modifiable camera offset (as seen in DOD:S already). By voiceline spam I assume you just mean the in-game "MEDIC!" etc. commands, if so, yeah sure, why not.
  5. lmao, I used to run w8.1 up untill like a month back when I updated to w10 because Steam dropped support for it =D
  6. The Finn's also used to have ton of servers just running sauna / spa themed maps as well, been a few years since I was in one of those. Good memories from being super young and hitting cs_sauna on 1.6, sadly I think that server was closed a few years back as well
  7. https://www.youtube.com/watch?v=MK2TLhjXFZk The days of CS:GO not being f2p were golden
  8. God damn, I didn't think I would see a HvH clip from l4d2 but here it is, and it's great
  9. I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate.
  10. Yes, using the "Friends" window. But it's not very optimal under today's situations when half of people use all sort of weird characters in their names. I'll get the playermanager in as soon as possible to simplify these things out. Ah and also, the FOV field has "Zoomed FOV" separately, so if you want to "Remove Zoom", you can set that match your unzoomed FOV!
  11. It's currently only filtering out players that are marked as friends with the "Friends" window. It's sort of a relic from the past, thus I am working on a proper player manager (or player list, however you want to call it) that automatically checks players that are on local client's Steam friendlist, and allows some further actions as well (ex. open their profile in the Steam overlay).
  12. Quality video, noticed that the stickies fail to detonate trough the respawnroom visualizers from the video, stupid fuck-up from me, got that fixed now.
  13. This is something I should probably have done, or at least given written instructions long ago. So thanks a lot!
  14. Apologies but I didn't quite get what you meant with this. If you're asking about the recode, I'm currently recoding the TF2 software, I'm redoing everything to improve performance and get rid of known and perhaps even unknown bugs. I'm basically finishing the software as the beta build was put into the loader since the summer update broke the previous stable release.
  15. Main hand priority is security at the code level and at the feature / user level, aka aiming towards supporting closeting / legit playing. Of course, since everything is customizable the user is able to configure it to whatever he wants, superlegit, legit, semirage, rage. However I have planned to add in some exploits and other functionality which leans more towards the "rage" category, since well, it's fun to do that sometimes.
  16. My view about a "lifetime" subscription is not very good. I've seen many providers vanish and take their services down after years, or even months after first going public. RH has been here since 2006, but since it's impossible to predict the future, selling a "lifetime" subscription is not very realistic, since it's worth nothing if something goes bad. Providing yearly plans is in my opinion much better, because even if something would happen, it would still be possible to keep the servers up for the last users with an active plan, or refund the lost days back to them as money, and this way the user would get what he paid for.
  17. Yes, C/C++ as god intended in the bible. I'm re-writing the TF2 plugin as we speak, so it will probably have major changes and new features in the next update which are not seen in the video of this current build.
  18. Sure, I'll just make the minvalue of it to be 1 so you can do whatever you need with it. The next l4d2 update is a total overhaul from the past version so once it's up, everything should run better and more stable!
  19. Alright, thanks for reporting. I'll check them out as well tomorrow when I continue doing the updates.
  20. So using "Closest" works well with legit configs, perfect with smoothaim so you wont always just go for the head. And using "Best" goes well with rage configs, so when you have every hitbox selected and it scans for the visible / penetrable one, it will prioritize for example the head over legs etc.
  21. Currently there is no localization planned for the software, but in the future if there are many users from China, Russia etc. then it might become necessary. Currently I'm doing an "overhaul" for both of the L4D1 & L4D2 ones, but this aims towards improving performance and on L4D1's end the stability. Also going to fix the currently reported bugs. However the release of both will be delayed by 2 - 3 days since I have work and probably won't have proper time in the afternoons, but either way L4D1 is already undergoing the "treatment" so shouldn't take too long to finish both.
  22. It can be used for many instances, what it essentially does is it "lies" to the server that you are "further in time" than you actually are. So every time based interaction (the generator buttons, reviving teammates, using the defibrillator) can be made to happen instantly. All of these have their own little "quirks" to them so you should test these out in single player to learn how to combine the use key and the lag exploit (sometimes you want to hold the lag before use, sometimes at the same time, it's currently pretty random), after I'm done with the other major updates and new releases I'll get back to these and see if I can find stable ways to automate them so there's no need to manually play around with it. With the lag exploit, in versus you can also spawn in front of the survivors. First you go into a "safe" spot where the game lets you spawn, then you start holding the lag exploit key (amount 500 should be fine here) and move close to the survivors, and then you just normally hit the attack key and it lets you spawn in front of the survivors even when they see you (where the game normally would stop you from spawning).
  23. Go trough the menus and read everything carefully. The reason you're attacking teammates is because in the "Filter" tab you have enabled the targeting of "Players", but not selected the separate "Ignore Team" option in the same group. Enabled that will stop the aimbot from targeting players on the same team as you!
  24. Have you extracted the whole folder it downloads for you once you hit the "Loader Download" button on the forum? If so, and you have followed the "Setup Guide" as well perfectly?
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