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Idk if this is where i put this.

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Hello
I have purchased CSS premium package, And I wanted to suggest a few things.

  1. Can click on the sliders and input the desired number.
  2. Be able to change the individual sizes of the windows. (This is mainly for 4:3 res because the windows seem way too large)
  3. Have another window that detects server-side anti-cheats and auto restricts features to avoid bans, but also have the ability to unselect the auto restricts.
  4. Bhop feature where you can select on a slider how many perfect jumps you can do with scroll emulation as this will be good for legit.
  5. Trigger but doesn't auto fire without selecting "auto pistol" as I am not 100% sure but I think auto pistol is detected.
  6. Have weapon categories for aimbot and triggerbot like "pistols" "SMGS" "Rifles" "heavy" as it's more accessible to config.
  7. Add a few more movement-based features, such as edge bug, edge jump, jump bug, and movement recorder just to name a few

Thank you

3.) I thought of adding a new "Management" window while working on TF2, this will include "Player Manager" (player list), "ConVar Manager" and additionally as you requested, I'll add in a separate tab there with a list of detected serverside AC plugins (some of them do hide themselves)

4.) If I add "scroll emulation" for bunnyhop, it might not be necessary to limit the amount of perfect hops in a row, since I will make it so the scroll starts before hitting the ground (as it would when bunnyhopping normally with scrollwheel), so it will occasionally automatically have a non-tick perfect jump

5.) "Auto Pistol" was indeed overlooked by me when doing the initial SMAC bypass, rest of the input avoids setting flags for just 1tick, but "Auto Pistol" doesn't care about it, my bad.

6.) For the weapon configs, I'm planning to keep them all separate, setting up a config will take longer when setting up each weapon separately yes, but having everything separate allows for the maximum amount of customizability and that's what's important to me

7.) edge-jump etc. should be fairly simple to set up, movement recorder might not be #1 in priority list at first because I assume I will have to play around with it a lot in order to get identical replays of recorded movement during each replay, but of course still doable

1.) 2.) @UnstucK Can give his views related to these UI specifics

Eitherway, I've kept all of the suggestion in mind I've gotten from all of the plugins and I've implemented many of those suggestions on TF2 (fullbright from l4d2 for example), and I'll use TF2 as a "playground" as well for writing up a multi-use "manager" which I can hopefully make so dynamic that I can just later copy the code over to other plugins without any hassle, which includes CS:S as well. So I will also implement some things like edgebug etc. here on TF2 while I'm still working on it to get it finished, so adding them to other plugins is fast and easy!

I am pissed off with the way UIs are being handled right now.

I already started a major rework of both the UI and also the framework features, it takes a lot of time to finalize because those modifications should last for a while, fwk & ui are not things that are meant to be overhauled often, its a waste of time, so i'm taking my time to do it properly, "soon" !

  • Author
2 hours ago, Lak3 said:

3.) I thought of adding a new "Management" window while working on TF2, this will include "Player Manager" (player list), "ConVar Manager" and additionally as you requested, I'll add in a separate tab there with a list of detected serverside AC plugins (some of them do hide themselves)

4.) If I add "scroll emulation" for bunnyhop, it might not be necessary to limit the amount of perfect hops in a row, since I will make it so the scroll starts before hitting the ground (as it would when bunnyhopping normally with scrollwheel), so it will occasionally automatically have a non-tick perfect jump

5.) "Auto Pistol" was indeed overlooked by me when doing the initial SMAC bypass, rest of the input avoids setting flags for just 1tick, but "Auto Pistol" doesn't care about it, my bad.

6.) For the weapon configs, I'm planning to keep them all separate, setting up a config will take longer when setting up each weapon separately yes, but having everything separate allows for the maximum amount of customizability and that's what's important to me

7.) edge-jump etc. should be fairly simple to set up, movement recorder might not be #1 in priority list at first because I assume I will have to play around with it a lot in order to get identical replays of recorded movement during each replay, but of course still doable

1.) 2.) @UnstucK Can give his views related to these UI specifics

Eitherway, I've kept all of the suggestion in mind I've gotten from all of the plugins and I've implemented many of those suggestions on TF2 (fullbright from l4d2 for example), and I'll use TF2 as a "playground" as well for writing up a multi-use "manager" which I can hopefully make so dynamic that I can just later copy the code over to other plugins without any hassle, which includes CS:S as well. So I will also implement some things like edgebug etc. here on TF2 while I'm still working on it to get it finished, so adding them to other plugins is fast and easy!

This is awesome to see. glad that the changes are being looked at and new suggestions are being noted. Great community!

2 hours ago, UnstucK said:

I am pissed off with the way UIs are being handled right now.

I already started a major rework of both the UI and also the framework features, it takes a lot of time to finalize because those modifications should last for a while, fwk & ui are not things that are meant to be overhauled often, its a waste of time, so i'm taking my time to do it properly, "soon" !

The current itself isn't bad and I don't have any major complaints, just wanted to suggest the ability to precisely change the slider numbers by either right-clicking on it and inputting a desired number, because as of right now when moving the slider skips, for example, aimbot for from 0.1 to 0.8 and then 1.2, which I guess isn't a major issue.
Resizing the windows of the cheat menus is just an ease of use feature.
Thank you for responding to this thread.

9 hours ago, Nev said:

This is awesome to see. glad that the changes are being looked at and new suggestions are being noted. Great community!

The current itself isn't bad and I don't have any major complaints, just wanted to suggest the ability to precisely change the slider numbers by either right-clicking on it and inputting a desired number, because as of right now when moving the slider skips, for example, aimbot for from 0.1 to 0.8 and then 1.2, which I guess isn't a major issue.
Resizing the windows of the cheat menus is just an ease of use feature.
Thank you for responding to this thread.

Nah nah it is not bad indeed, but can be improved a lot, and especially for us developers, its a bit time consuming to create the UI & maintain it when adding new features and so on, but heh that's our problems, it will change.

  • Moderator
2 hours ago, UnstucK said:

Nah nah it is not bad indeed, but can be improved a lot, and especially for us developers, its a bit time consuming to create the UI & maintain it when adding new features and so on, but heh that's our problems, it will change.

UnstucK will go full csgo cheat menu mode 👍

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