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Give me beta

Featured Replies

  • 2 weeks later...
  • 1 month later...
On 6/23/2025 at 8:51 AM, MCPEngu said:

There is no beta currently, lak3 one of the devs for tf2 has been busy with IRL things so he hasn't been able to work on TF2. He will be back soon don't worry and updates are to be expected.

Havent u been saying "soon" for like a year and a half? Most of us buyers have completely lost hope in the project and i havent seen any evidence suggesting lak3 ever will be back. Yeah his 10 year prison sentence or whatever hes dealing with is probably really bad but is he even real? Was there ever a lak3? Is lak3 in the epstein files?

  • Moderator
5 hours ago, PatrickBateman said:

Havent u been saying "soon" for like a year and a half? Most of us buyers have completely lost hope in the project and i havent seen any evidence suggesting lak3 ever will be back. Yeah his 10 year prison sentence or whatever hes dealing with is probably really bad but is he even real? Was there ever a lak3? Is lak3 in the epstein files?

Yes I have been soon for a while, he has come back here and then but has gotten busy with life over and over again, that's just how life is sometimes. He has however in his time being at royalhack (also mine) reworked tf2 completely which you can use now and is way better than the version that was before (no offense to unstuck), made both the l4d and l4d2 hacks, reworked CSS and DOD:S (with unstuck helping of course) so he hasn't done absolutely nothing in his time here. He is also working on TF2 currently as I can follow progress on the cheat. And yes he is real @Lak3 and will most likely also respond when he has time so you can see he is alive. 😄 

6 hours ago, PatrickBateman said:

Havent u been saying "soon" for like a year and a half? Most of us buyers have completely lost hope in the project and i havent seen any evidence suggesting lak3 ever will be back. Yeah his 10 year prison sentence or whatever hes dealing with is probably really bad but is he even real? Was there ever a lak3? Is lak3 in the epstein files?

Well over the way, I previously mentioned as well ages ago that rest of the product line will be redone first, then TF2. This already has happened ~2 months ago, and ~1 month after that I began actively re-working TF2 from the ground up. It's already well over the way, most of the re-release will likely be similar to what the software available right now is, just with brand new internals so the original shit I left behind years back will no longer be there causing problems on the user end. Also a new functionality to the "framework" itself has been introduced, making it much much easier to implement new features, or new anything. Originally the "patch" that was released when the Orange Box games swapped over to the x64 architecture was done as fast as possible, the downtime caused by that was re-compensated for all active subscriptions, and the currently available product does what it promises, so the delay waiting for the new build as I see it is causing no problems whatsoever. EITHER WAY, here's something for the actual eyes to see that I am still here, still not in jail (as of now), and still actively contributing towards this project.

 

image.png.0858c66e975c6a5080050b74812b354b.png

Even when I mentioned it will first arrive as a "copy of the original", just with new internals, it still doesn't mean I am addressing the previously mentioned (of freshly noticed during rewrite) bugs, I'll mention some of the changes below:

  • Previously every fucking color possible was a separate entry, now there's just 2 general colors for each team, and these are used for everything that can represent a team
  • Previous default colors were, questionable, these have been improved so the stock config doesn't instantly need a full color overhaul before use
  • Previously "Wait For Charge" under hitscanbot, would just wait for the charge to reach the kill range on current target, now it looks for any valid target that's killable with the current charge
  • Fixed invalid bodyshot damage multipliers on chargeweapons
  • Fixed invalid Ambassador headshot range
  • Separated local client's projectiles from the rest, allowing separate rendering of them with the global "Local Client" color
  • Will separate local client's buildings / baseobjects like projectiles too
  • Fixed some un-necessary runtime string operations
  • "Building Info" on ESP will now render Dispenser metal count and Teleporter charge time as a bar, rather than a string since that felt way too bulky
  • "Improved" ESP condition info (More conditions, or fix certain conditions showing during invalid times)
  • Moved some "larger" blocks of memory to the heap
  • Fixed some security related problems
  • Added possibility to use custom color when the game renders the "net_graph" panel (useless, but why not)
  • Fixed some instances where a copy of a data structure was passed passed to a separate handler, where a reference is enough
  • "Auto Scope" on hitscanbot now also automatically un-scopes after it loses target
  • Lots of code was made less update-dependent, making the code partially more updateproof

As I said, mostly bugfixes or quality of life improvements can be introduced as "new". Even some stuff on the list I put up does not concern anyone on the user end directly, just means better stability and performance in given places, which previously were prone to problems. But yes, if there weren't things such as the cold Finnish winter, which requires me to cut down and process firewood for the next winter, and such other countryside related "time eaters", you would had probably gotten much more news by now. We still have to remember that the firewood keeps me warm during the winter, not the TF2 software I'm working on.

6 hours ago, PatrickBateman said:

Havent u been saying "soon" for like a year and a half? Most of us buyers have completely lost hope in the project and i havent seen any evidence suggesting lak3 ever will be back. Yeah his 10 year prison sentence or whatever hes dealing with is probably really bad but is he even real? Was there ever a lak3? Is lak3 in the epstein files?

That is some serious conspiracy here :D 

What prison sentence are you referring to actually ? haha

On a more serious note, Lak3 feels good, and he has been ACTIVELY working on the full rewrite of the TF2 Hack since a little bit more than a month.

He initially wanted to rework few parts & do some fixing, but a complete code rewrite has been decided internally, for the best.

If you prefer, we can just stop communicating about it when people ask questions.
The current TF2 Hack is still working good, it has some flaws, but overall everything is working properly.

What "hope" is lost then ? You can expect a better hack "soon" or "not soon", this is why I never talk about ETAs.

If you like our products, buy, if not, don't. It's simple. TF2 Hack is not in a lame state at all.

@Lak3anything to say about the official Lak3 dude ? 

20 hours ago, UnstucK said:

That is some serious conspiracy here :D 

What prison sentence are you referring to actually ? haha

On a more serious note, Lak3 feels good, and he has been ACTIVELY working on the full rewrite of the TF2 Hack since a little bit more than a month.

He initially wanted to rework few parts & do some fixing, but a complete code rewrite has been decided internally, for the best.

If you prefer, we can just stop communicating about it when people ask questions.
The current TF2 Hack is still working good, it has some flaws, but overall everything is working properly.

What "hope" is lost then ? You can expect a better hack "soon" or "not soon", this is why I never talk about ETAs.

If you like our products, buy, if not, don't. It's simple. TF2 Hack is not in a lame state at all.

@Lak3anything to say about the official Lak3 dude ? 

If i bought another sub do you think i would be satisfied with the product? Also you are all yet to address lak3's involvement in the epstein files. Was he or was he not present at epsteins island?

6 hours ago, PatrickBateman said:

If i bought another sub do you think i would be satisfied with the product? Also you are all yet to address lak3's involvement in the epstein files. Was he or was he not present at epsteins island?

Lak3 never went there. Just like Trump.

Donald Trump GIF

19 hours ago, PatrickBateman said:

If i bought another sub do you think i would be satisfied with the product? Also you are all yet to address lak3's involvement in the epstein files. Was he or was he not present at epsteins island?

I didn't answer your first question tho.
I added you 1 week of TF2 for free, so you can leave us & everyone else a public feedback about the current version. Just be honest, there are flaws, which we are aware of, but do not hesitate to point things that you don't like so we know they are patched/fixed for the incoming version.

On 7/26/2025 at 5:13 AM, UnstucK said:

I didn't answer your first question tho.
I added you 1 week of TF2 for free, so you can leave us & everyone else a public feedback about the current version. Just be honest, there are flaws, which we are aware of, but do not hesitate to point things that you don't like so we know they are patched/fixed for the incoming version.

Heres my super dogshit input i made in google docs

 

 

Projectile prediction is actually pretty decent, surprisingly so. But the complete lack of a splashbot kind of neuters it. I get that this feature could be left out on purpose, but even a really simple implementation would make the cheat way more usable (seriously, even just 70 splashpoints would be good). Right now it just feels like it's missing something crucial that every other modern cheat has.

Some things things that should b changed; Circular movement tends to break strafe prediction, like completely. It seems to assume the target is moving in a straight line and just misses (displayed in pred lines). I’ve seen this exact issue in other cheats before so it's not a unique bug, but that doesn’t make it less annoying.

Panic mode also has some weird behavior where it makes player models vanish. Maybe that’s on me, but if it’s a user error, it’s an easy one to make. Either way it’s not ideal.

Also, kind of a nitpick, but fov override messes with how projectiles appear. They shoot from the weapon’s original position, not the overridden one, so you get things like darts spawning behind the syringegun or rockets not being visible until they’re halfway down the hallway. It doesn’t affect gameplay, but it looks off.

Swing prediction technically works but doesn’t seem to factor in enemy movement very well. If this is intended then fine, but based on what others have said (including a few people on Amalgam), it should be connecting hits a bit earlier when both players are moving at each other. Right now it feels like it’s just waiting for me.

 

Edited by PatrickBateman
trying not to sound like a moron

35 minutes ago, PatrickBateman said:

Heres my super dogshit input i made in google docs

 

 

Projectile prediction is actually pretty decent, surprisingly so. But the complete lack of a splashbot kind of neuters it. I get that this feature could be left out on purpose, but even a really simple implementation would make the cheat way more usable (seriously, even just 70 splashpoints would be good). Right now it just feels like it's missing something crucial that every other modern cheat has.

Some things things that should b changed; Circular movement tends to break strafe prediction, like completely. It seems to assume the target is moving in a straight line and just misses (displayed in pred lines). I’ve seen this exact issue in other cheats before so it's not a unique bug, but that doesn’t make it less annoying.

Panic mode also has some weird behavior where it makes player models vanish. Maybe that’s on me, but if it’s a user error, it’s an easy one to make. Either way it’s not ideal.

Also, kind of a nitpick, but fov override messes with how projectiles appear. They shoot from the weapon’s original position, not the overridden one, so you get things like darts spawning behind the syringegun or rockets not being visible until they’re halfway down the hallway. It doesn’t affect gameplay, but it looks off.

Swing prediction technically works but doesn’t seem to factor in enemy movement very well. If this is intended then fine, but based on what others have said (including a few people on Amalgam), it should be connecting hits a bit earlier when both players are moving at each other. Right now it feels like it’s just waiting for me.

 

Thanks for this first feedback :) we'll make sure none of these negatives are present on the next version

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