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Any new Plans/features for the new x64 build of CSS (and more Anticheat support)

Featured Replies

Hello!
It's been an entire year since I've played CSS or used RH.
I did check both game and cheat, got updated to x64.
Just wanted to ask if the plans @Lak3 mentioned in the message about Bhop and Anticheat support from me were still on the list of things to do, as I can remember that there was a rework on the way, which was going to take place once the TF2 is done.

4 hours ago, Nev said:

Hello!
It's been an entire year since I've played CSS or used RH.
I did check both game and cheat, got updated to x64.
Just wanted to ask if the plans @Lak3 mentioned in the message about Bhop and Anticheat support from me were still on the list of things to do, as I can remember that there was a rework on the way, which was going to take place once the TF2 is done.

Hi !

While we were updating the CSS hack for the 64bit version of the game, a fair amount of improvements and internal refactoring to clean up the code has been done and deployed for the users.

You shouldn't face any detections on any serverside anticheats. However, some anticheats still logs your accuracy / kd ratio and other data, so rage hacking can still lead to automated bans at some point.

  • Author
10 minutes ago, UnstucK said:

Hi !

While we were updating the CSS hack for the 64bit version of the game, a fair amount of improvements and internal refactoring to clean up the code has been done and deployed for the users.

You shouldn't face any detections on any serverside anticheats. However, some anticheats still logs your accuracy / kd ratio and other data, so rage hacking can still lead to automated bans at some point.

when you say shouldn't face detections on any serverside AC, does that include the bhop aswell? for oryx and little anticheat?
if you don't know exactly what I am referring to there should be a private message or idk group message here where me, you and Lak3 discussed how bhop would be detected and what anticheats would detect RH for css.

  • Author
2 hours ago, UnstucK said:

can you send me the server's ip on which you got banned plz ?

sure
74.91.113.222:27015

Yep, when the time comes sooner or later, I'll implement some internal code that "automatically" handles autotrigger detections and such. But yeah, after Valve updating their older game clients to x64 and other shenanigans, TF2 is STILL under work.

  • Author
39 minutes ago, Lak3 said:

Yep, when the time comes sooner or later, I'll implement some internal code that "automatically" handles autotrigger detections and such. But yeah, after Valve updating their older game clients to x64 and other shenanigans, TF2 is STILL under work.

Ah makes sense, so does that mean all the other features that I mentioned in the group message are still planned?

  • Author

ok, so I had no aimbot and no triggerbot I was ESP box, name, text hp, and Glow. I also had auto pistol on.
and got banned after 4 map changes on the same server:
https://postimg.cc/238j7HFC

  • Author
9 hours ago, Nev said:

ok, so I had no aimbot and no triggerbot I was ESP box, name, text hp, and Glow. I also had auto pistol on.
and got banned after 4 map changes on the same server:
https://postimg.cc/238j7HFC

ye i was able to get into contact with the admins and and it was autoshoot that is detected flagged me 8+ times then banned.
https://postimg.cc/WFRw1Mby

@UnstucKI always had issue with observerTarget about spectator list I wonder is this working these days or no? I remember I use to have problem few years ago on my cheat when spectator list it was not working perfectly even tho some p2c had it perfectly working but yeah issue was with get_observer_target, on your cheat also not working. 

 

And about topic I had this issue as well using aimbot triggerbot getting me banned with same exactly reason but I notice I was getting banned when auto pistol option was on. that is detected like 100%

I tested without it In some servers working but somehow there is a some servers it's getting detected seems like most known servers getting banned for using aimbot or triggerbot. Yeah will be great if you guys can look for it ❤️

 

Edited by ping0

On 5/3/2025 at 12:44 AM, ping0 said:

@UnstucKI always had issue with observerTarget about spectator list I wonder is this working these days or no? I remember I use to have problem few years ago on my cheat when spectator list it was not working perfectly even tho some p2c had it perfectly working but yeah issue was with get_observer_target, on your cheat also not working. 

 

And about topic I had this issue as well using aimbot triggerbot getting me banned with same exactly reason but I notice I was getting banned when auto pistol option was on. that is detected like 100%

I tested without it In some servers working but somehow there is a some servers it's getting detected seems like most known servers getting banned for using aimbot or triggerbot. Yeah will be great if you guys can look for it ❤️

 

Last time I checked, observer target was empty all the time.

I assume server doesn't stream observers anymore, hence making it impossible to know who's spectating you on CSS.

As for the auto pistol, we'll take a look at it as soon as possible

  • 4 months later...
  • Author

Hello
Just wanted to ask if anything is being worked on from this post. quite some time has passed, wondering mainly about triggerbot, auto pistol, and bhop, for detection against Little anticheat and Oryx Antibhop cheat.

On 10/4/2025 at 4:32 AM, Nev said:

Hello
Just wanted to ask if anything is being worked on from this post. quite some time has passed, wondering mainly about triggerbot, auto pistol, and bhop, for detection against Little anticheat and Oryx Antibhop cheat.

So i did not test LAC since a while, but last time I did everything was fine, i'll need to confirm that tho (triggerbot & bhop i'm pretty sure they ain't causing detections, i'm still not sure about auto pistol as the rate of fire could potentially be caught ... stay tuned)

 

As for Oryx I never heard of that anticheat, do you have any info where i could either download it or a server that has it ?

  • Author
7 hours ago, UnstucK said:

So i did not test LAC since a while, but last time I did everything was fine, i'll need to confirm that tho (triggerbot & bhop i'm pretty sure they ain't causing detections, i'm still not sure about auto pistol as the rate of fire could potentially be caught ... stay tuned)

 

As for Oryx I never heard of that anticheat, do you have any info where i could either download it or a server that has it ?

As far as i am aware (tested on a private dedicated counter strike source 1  week ago server with the most recent Little anticheat plugin from alliedmodders forum, and Oryx dedicated github page) currently detected are for Little anticheat are:
Aimbot
Triggerbot
auto pistol
No spread
No recoil
Bhop
Auto strafe
Here are the links:
https://forums.alliedmods.net/showthread.php?t=321480
https://github.com/J-Tanzanite/Little-Anti-Cheat


For Oryx anticheat: 
Bhop
AutoStrafe
here are the links:
https://forums.alliedmods.net/showthread.php?p=2582325
https://github.com/shavitush/Oryx-AC
https://forums.alliedmods.net/showthread.php?p=2139121 (this helps track statistics of players jumps which is commanly used by servers that have Oryx)
About the bhop anticheat i was told by someone that it could be bypassed if implemented scroll emulation with jump input randomisation nothing above 12 or having repetative numbers, for exmaple here is a ok player jump stats:
These players are legit. Their perfect ratios might range from 0 up to about 70% or so (if theyre extremely good). Most wont get above 65% or so.

Code:
Flagged: 0 || Perf: 22.4% || Avg:  3.6 / 329.6 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 5 4 4 6 4 4 2 5 4 4 6 4 4 6 3 4 3 2 2 2 2 5 4 5 5 3 5 3 6 4
Flagged: 0 || Perf: 49.8% || Avg:  8.0 / 332.2 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 10 4 11 8 7 8 6 10 6 6 6 8 6 7 7 9 5 5 11 6 10 6 12 12 9 5 8 9 6 8

Perf stands for Perfect jumps % hitting anything above 70% is considered a really good player, but that also depends on the consistancy of hitting high perfs, a player that is considered good would hit anything in the range from 30% to 60%+ and sometimes hitting 70% high and even reaching 80% and slightly above it, in which case Oryx sends a Flag detection for High perf % which isn't an indicator that the player is 10)% cheating, just gives the admin warning to check the players jump stats, now if for example the player does hit 80% or above like 82% and has these jump input patterns "Last: 10 4 11 8 7 8 6 10 6 6 6 8 6 7 7 9 5 5 11 6 10 6 12 12 9 5 8 9 6 8" they are considered either very lucky to hit it or very very good, where they player was purposfully try harding to hit high perfs. but these below are considered obviouse hacks:

Sample Stats for 'Hacks' 

Note the perfect ratio at 90%. Also note that some of them are almost all ones, indicating they are an impossibly perfect bhopper using their keyboard...even more obviously hacks.
Code:
Flagged: 1 || Perf: 90.8% || Avg:  5.9 / 445.8 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 4 6 6 8 3 6 7 2 5 9 3 6 6 6 6 6 6 6 7 6 6 7 6 5 7 5 5 7 6 6 hacks
Flagged: 1 || Perf: 90.8% || Avg:  1.2 / 354.1 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 1 1 5 2 3 2 1 2 2 1 3 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 hacks
Flagged: 1 || Perf: 90.9% || Avg:  6.8 / 492.8 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 7 6 8 7 8 9 10 9 8 6 8 7 7 7 6 6 12 7 8 7 6 4 8 7 0 0 1 1 1 1 hacks
Flagged: 1 || Perf: 90.4% || Avg:  1.1 / 353.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 hacks

 

Sample Stats for 'Hyperscroll' 

Note the first one is NOT flagged, although it IS a hyperscroll. I pulled this one from a player in the server, and the others from my logs. As stated above, often players do worse (4% perf in the example below) when using hyperscroll. However, If used right, they can reach 65% - 75% perfect ratio. Since I didnt want to bother with telling all the bad bhoppers to stop hyperscrolling, I made it so only ones with perf above 60% (configurable) would be flagged (or rather, whatever tjs_hyp_perf is set to).
Code:
Flagged: 0 || Perf:  4.0% || Avg: 21.6 / 325.3 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 23 21 21 33 18 20 22 21 10 3 19 24 21 22 21 20 20 20 21 22 21 22 22 21 22 20 20 23 22 21
Flagged: 1 || Perf: 61.0% || Avg: 16.5 / 322.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 15 4 6 4 8 6 6 16 21 18 14 22 18 23 18 12 20 14 12 14 16 9 10 22 19 18 21 14 22 19 hyperscroll (3 rounds in a row)
Flagged: 1 || Perf: 70.4% || Avg: 14.0 / 294.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 14 18 16 6 1 1 1 15 15 15 15 15 15 15 15 15 15 19 22 7 19 19 17 19 19 21 19 17 17 21 hyperscroll (3 rounds in a row)
Flagged: 1 || Perf: 61.3% || Avg: 23.1 / 448.6 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 21 21 23 23 23 22 22 22 24 22 24 24 24 23 23 23 22 22 14 22 19 14 23 15 31 22 23 41 21 21 hyperscroll (3 rounds in a row)

 

Sample Stats for 'Pattern Jumps' 

Note the repeating numbers, occasionally with an extra spacebar in there. These indicate that their computer is automatically sending the same number of jump commands every time (auto-hotkey), something that would not happen with natural timing.
Code:
Flagged: 1 || Perf: 29.1% || Avg: 21.9/ 404.1 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 22 22 23 22 22 22 22 22 22 22 22 22 22 23 22 22 22 48 21 22 22 22 23 22 22 22 24 22 22 22 pattern jumps
Flagged: 1 || Perf:  4.3% || Avg: 23.3/ 359.7 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 22 7 18 24 23 24 24 24 24 24 24 12 20 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 21 pattern jumps
Flagged: 1 || Perf: 66.0% || Avg: 19.7/ 279.7 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 20 20 21 20 20 20 20 20 21 20 20 20 20 20 21 15 21 14 19 15 17 18 20 20 20 20 20 20 20 20 pattern jumps

For more detailed information you can either read more in the link i provided in ORYX or here https://forums.alliedmods.net/showthread.php?p=2139121
A few popular Server that use Both Little Anticheat and Oryx Anticheat are:
https://jblock.gg/bans/index.php
135.148.151.217:27015

(Can't find the belows server sourceban)
 74.91.123.13:27016

 

 

On 10/7/2025 at 6:33 AM, Nev said:

As far as i am aware (tested on a private dedicated counter strike source 1  week ago server with the most recent Little anticheat plugin from alliedmodders forum, and Oryx dedicated github page) currently detected are for Little anticheat are:
Aimbot
Triggerbot
auto pistol
No spread
No recoil
Bhop
Auto strafe
Here are the links:
https://forums.alliedmods.net/showthread.php?t=321480
https://github.com/J-Tanzanite/Little-Anti-Cheat


For Oryx anticheat: 
Bhop
AutoStrafe
here are the links:
https://forums.alliedmods.net/showthread.php?p=2582325
https://github.com/shavitush/Oryx-AC
https://forums.alliedmods.net/showthread.php?p=2139121 (this helps track statistics of players jumps which is commanly used by servers that have Oryx)
About the bhop anticheat i was told by someone that it could be bypassed if implemented scroll emulation with jump input randomisation nothing above 12 or having repetative numbers, for exmaple here is a ok player jump stats:
These players are legit. Their perfect ratios might range from 0 up to about 70% or so (if theyre extremely good). Most wont get above 65% or so.

Code:
Flagged: 0 || Perf: 22.4% || Avg:  3.6 / 329.6 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 5 4 4 6 4 4 2 5 4 4 6 4 4 6 3 4 3 2 2 2 2 5 4 5 5 3 5 3 6 4
Flagged: 0 || Perf: 49.8% || Avg:  8.0 / 332.2 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 10 4 11 8 7 8 6 10 6 6 6 8 6 7 7 9 5 5 11 6 10 6 12 12 9 5 8 9 6 8

Perf stands for Perfect jumps % hitting anything above 70% is considered a really good player, but that also depends on the consistancy of hitting high perfs, a player that is considered good would hit anything in the range from 30% to 60%+ and sometimes hitting 70% high and even reaching 80% and slightly above it, in which case Oryx sends a Flag detection for High perf % which isn't an indicator that the player is 10)% cheating, just gives the admin warning to check the players jump stats, now if for example the player does hit 80% or above like 82% and has these jump input patterns "Last: 10 4 11 8 7 8 6 10 6 6 6 8 6 7 7 9 5 5 11 6 10 6 12 12 9 5 8 9 6 8" they are considered either very lucky to hit it or very very good, where they player was purposfully try harding to hit high perfs. but these below are considered obviouse hacks:

Sample Stats for 'Hacks' 

Note the perfect ratio at 90%. Also note that some of them are almost all ones, indicating they are an impossibly perfect bhopper using their keyboard...even more obviously hacks.
Code:
Flagged: 1 || Perf: 90.8% || Avg:  5.9 / 445.8 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 4 6 6 8 3 6 7 2 5 9 3 6 6 6 6 6 6 6 7 6 6 7 6 5 7 5 5 7 6 6 hacks
Flagged: 1 || Perf: 90.8% || Avg:  1.2 / 354.1 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 1 1 5 2 3 2 1 2 2 1 3 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 hacks
Flagged: 1 || Perf: 90.9% || Avg:  6.8 / 492.8 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 7 6 8 7 8 9 10 9 8 6 8 7 7 7 6 6 12 7 8 7 6 4 8 7 0 0 1 1 1 1 hacks
Flagged: 1 || Perf: 90.4% || Avg:  1.1 / 353.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 hacks

 

Sample Stats for 'Hyperscroll' 

Note the first one is NOT flagged, although it IS a hyperscroll. I pulled this one from a player in the server, and the others from my logs. As stated above, often players do worse (4% perf in the example below) when using hyperscroll. However, If used right, they can reach 65% - 75% perfect ratio. Since I didnt want to bother with telling all the bad bhoppers to stop hyperscrolling, I made it so only ones with perf above 60% (configurable) would be flagged (or rather, whatever tjs_hyp_perf is set to).
Code:
Flagged: 0 || Perf:  4.0% || Avg: 21.6 / 325.3 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 23 21 21 33 18 20 22 21 10 3 19 24 21 22 21 20 20 20 21 22 21 22 22 21 22 20 20 23 22 21
Flagged: 1 || Perf: 61.0% || Avg: 16.5 / 322.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 15 4 6 4 8 6 6 16 21 18 14 22 18 23 18 12 20 14 12 14 16 9 10 22 19 18 21 14 22 19 hyperscroll (3 rounds in a row)
Flagged: 1 || Perf: 70.4% || Avg: 14.0 / 294.5 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 14 18 16 6 1 1 1 15 15 15 15 15 15 15 15 15 15 19 22 7 19 19 17 19 19 21 19 17 17 21 hyperscroll (3 rounds in a row)
Flagged: 1 || Perf: 61.3% || Avg: 23.1 / 448.6 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 21 21 23 23 23 22 22 22 24 22 24 24 24 23 23 23 22 22 14 22 19 14 23 15 31 22 23 41 21 21 hyperscroll (3 rounds in a row)

 

Sample Stats for 'Pattern Jumps' 

Note the repeating numbers, occasionally with an extra spacebar in there. These indicate that their computer is automatically sending the same number of jump commands every time (auto-hotkey), something that would not happen with natural timing.
Code:
Flagged: 1 || Perf: 29.1% || Avg: 21.9/ 404.1 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 22 22 23 22 22 22 22 22 22 22 22 22 22 23 22 22 22 48 21 22 22 22 23 22 22 22 24 22 22 22 pattern jumps
Flagged: 1 || Perf:  4.3% || Avg: 23.3/ 359.7 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 22 7 18 24 23 24 24 24 24 24 24 12 20 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 21 pattern jumps
Flagged: 1 || Perf: 66.0% || Avg: 19.7/ 279.7 || PLAYER_NAME_HERE<CLIENT_INDEX_HERE><STEAM_ID_HERE><> || Map: MAP_NAME_HERE || Last: 20 20 21 20 20 20 20 20 21 20 20 20 20 20 21 15 21 14 19 15 17 18 20 20 20 20 20 20 20 20 pattern jumps

For more detailed information you can either read more in the link i provided in ORYX or here https://forums.alliedmods.net/showthread.php?p=2139121
A few popular Server that use Both Little Anticheat and Oryx Anticheat are:
https://jblock.gg/bans/index.php
135.148.151.217:27015

(Can't find the belows server sourceban)
 74.91.123.13:27016

 

 

Alright then we'll take a deeper look at those issues soon, we are currently testing the next version of TF2 Hack internally, so we are focused on that topic, once the TF2 Update will be released, we'll take a look at this serverside AC stuff for CSS hack

 

edit: thanks for the valuable informations, will save us some time

  • Author
2 hours ago, UnstucK said:

Alright then we'll take a deeper look at those issues soon, we are currently testing the next version of TF2 Hack internally, so we are focused on that topic, once the TF2 Update will be released, we'll take a look at this serverside AC stuff for CSS hack

 

edit: thanks for the valuable informations, will save us some time

Awesome, really looking forward to this. Since currently nothing offers x64 update with good AC bypass for Little anticheat and Oryx or any other anti bhop cheat ACs.
To be honest the only features that i would be really happy to see implemented would be the support for those AC regarding triggerbot/autopistol, Knifebot and bhop.
Since Knife bot i noticed seems to either over knife or under knife when close to enemy or teammate players, which causes the knifebot to miss a lot, would also be awesome to have a some sort of backtrack on the knifebot, or forwardtrack, (unsure if that is possible, but i have seen it done before on a private css cheat, it had something to do with interpolation, and ping im not fully sure tho)

No problem, If need be i can get more in depth and updated information since the links and information used is now considered old, i can ask some movement players that i know about stuff if you reallyy want to go fully bypass oryx since it has some detection that are quite good like the nobf and abf. I would be more then happy to test anything regarding the new updates or testing the Anticheats for css.

 

  • 2 months later...
  • Author

I saw this update:
 

  • Fixed BHOP being detected by serverside anticheats

Just wanted to ask if its related to this post, to clarify if it now fixed for Oryx or other similar serverside anticheats

4 hours ago, Nev said:

I saw this update:
 

  • Fixed BHOP being detected by serverside anticheats

Just wanted to ask if its related to this post, to clarify if it now fixed for Oryx or other similar serverside anticheats

Yes I checked with Little Anti Cheat and Oryx.

Auto Strafe detection is also fixed, and will be available on the loader later today

  • Author

I tested on a local server with the latest release of oryx anticheat and got banned:

L 12/18/2025 - 21:23:10:Perf: 80.2 || Avg: 1.0  / 438.2 || || Map: de_dust2 || Last: 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 hacks

Do i need to enable a setting somewhere that i over looked? because i had this on:
https://postimg.cc/Cn4J2KsQ

and got banned for bhopping.


 

30 minutes ago, Nev said:

I tested on a local server with the latest release of oryx anticheat and got banned:

L 12/18/2025 - 21:23:10:Perf: 80.2 || Avg: 1.0  / 438.2 || || Map: de_dust2 || Last: 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 hacks

Do i need to enable a setting somewhere that i over looked? because i had this on:
https://postimg.cc/Cn4J2KsQ

and got banned for bhopping.


 

I bhoped for several minutes on my test server with oryx and didn't trigger any bhop detection, is there any specific oryx configuration on your side ? i used everything by default

considering the DISGUSTING amount of customization settings in this trash anticheat, i have to say i'm confused

  • Author
39 minutes ago, UnstucK said:

I bhoped for several minutes on my test server with oryx and didn't trigger any bhop detection, is there any specific oryx configuration on your side ? i used everything by default

considering the DISGUSTING amount of customization settings in this trash anticheat, i have to say i'm confused

Um, i download this one "https://github.com/shavitush/Oryx-AC" and just downloaded latest release in that github, no settings changed at all in the anticheat.

  • Author

I don't need to enable any other settings right?
I will test with only having oryx on default setting.
because i had Little anticheat and oryx (also all default) and Togs to check bhop stats this plugin isn't an anticheat more of a tool to check bhop patterns etc.

  • Author

All my plugins on the local server:
https://postimg.cc/v4N5qnfL

Tested with only Oryx and got kicked for "[ORYX] Scripted jumps (patt1)

So this isn't a banned more a kick, which will 100% lead to a ban because of patt1:
Flagged: 0 || Perf: 54.9 || Avg: 1.0  / 349.8 || Map: de_dust2 || Last: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
The patter being all 1's meaning it bhop with a 54.9 perfect jump with only 1 scroll, which is an indicator of bhop hacks, since no human can hit anything near 50 with only 1 scroll every jump.

2 minutes ago, Nev said:

All my plugins on the local server:
https://postimg.cc/v4N5qnfL

Tested with only Oryx and got kicked for "[ORYX] Scripted jumps (patt1)

So this isn't a banned more a kick, which will 100% lead to a ban because of patt1:
Flagged: 0 || Perf: 54.9 || Avg: 1.0  / 349.8 || Map: de_dust2 || Last: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
The patter being all 1's meaning it bhop with a 54.9 perfect jump with only 1 scroll, which is an indicator of bhop hacks, since no human can hit anything near 50 with only 1 scroll every jump.

interesting, will take another look tomorrow 

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