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Lak3

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Posts posted by Lak3

  1. Under SMAC and LilAC, I have personally closet cheated using smoothaim + rcs with dynamic FOV and not had issues. However I haven't gone trough every possible AC and checked what they do / done testruns under them, but the before mentioned AC's haven't been an issue for me during the time I spent closeting in some random CS:S pub's.

     

    You could also provide me with the IP / connection info to the server you are interested in, and I'll go check that server specifically.

  2. Yeah what lizardlabs already said, I personally use smoothaim with smoothning that somewhat fits my "normal" mouse movements (my sensitivity), then the RCS with strenght of something like 1.5 - 1.7, on top of that I personally like the "Dyn. FOV" option, since it makes spraydowns much easier and allows me to use the aimbot during long sprays. I do however use M1 as the bind so its always running when I'm shooting.

    • Upvote 1
  3. 16 hours ago, rosegh said:

    Its been great using royalhack for the past month, got another 1 (maybe 2) videos with rh coming out within the next week. For now enjoy this short video of a lobby getting destroyed by rh's projectile aimbot.

    Also, as an appreciation for the videos you've made and shared, your TF2 subscription has now been extended to 31st December.

    • Like 3
    • Upvote 1
  4. Just now, rosegh said:

    Can't wait to see these features, thanks for the response! Also cant wait to use a modifiable camera offset as no other tf2 cheat has that!

    Spook's cheat has it already, it's his idea originally which he showed off quite a long time ago already, but indeed I like it better as well from the "stock" position with just customizable distance.

    • Like 1
  5. 1 hour ago, rosegh said:

    Can't wait for dt to be added. Do you think other features like auto vaccinator, third person mode and voiceline spam will be added?

    AutoVacc already has it's place reserved in the code, so it's coming once I get it done and tested. Thirdperson of course, coming up as well with modifiable camera offset (as seen in DOD:S already). By voiceline spam I assume you just mean the in-game "MEDIC!" etc. commands, if so, yeah sure, why not.

    • Like 1
  6. I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate.

    • Upvote 1
  7. 4 minutes ago, rosegh said:

    Thanks for the response, is there anyway to ignore people currently?

    Yes, using the "Friends" window. But it's not very optimal under today's situations when half of people use all sort of weird characters in their names. I'll get the playermanager in as soon as possible to simplify these things out. Ah and also, the FOV field has "Zoomed FOV" separately, so if you want to "Remove Zoom", you can set that match your unzoomed FOV!

    • Like 1
  8. 8 minutes ago, rosegh said:

    To make it so that the aimbot will not shoot at people on my friends list. In target filters i have ignore friend turned off for both hitscan and projectile aimbot but it still shoots at steam friends.

    It's currently only filtering out players that are marked as friends with the "Friends" window. It's sort of a relic from the past, thus I am working on a proper player manager (or player list, however you want to call it) that automatically checks players that are on local client's Steam friendlist, and allows some further actions as well (ex. open their profile in the Steam overlay).

  9. 3.) I thought of adding a new "Management" window while working on TF2, this will include "Player Manager" (player list), "ConVar Manager" and additionally as you requested, I'll add in a separate tab there with a list of detected serverside AC plugins (some of them do hide themselves)

    4.) If I add "scroll emulation" for bunnyhop, it might not be necessary to limit the amount of perfect hops in a row, since I will make it so the scroll starts before hitting the ground (as it would when bunnyhopping normally with scrollwheel), so it will occasionally automatically have a non-tick perfect jump

    5.) "Auto Pistol" was indeed overlooked by me when doing the initial SMAC bypass, rest of the input avoids setting flags for just 1tick, but "Auto Pistol" doesn't care about it, my bad.

    6.) For the weapon configs, I'm planning to keep them all separate, setting up a config will take longer when setting up each weapon separately yes, but having everything separate allows for the maximum amount of customizability and that's what's important to me

    7.) edge-jump etc. should be fairly simple to set up, movement recorder might not be #1 in priority list at first because I assume I will have to play around with it a lot in order to get identical replays of recorded movement during each replay, but of course still doable

    1.) 2.) @UnstucK Can give his views related to these UI specifics

    Eitherway, I've kept all of the suggestion in mind I've gotten from all of the plugins and I've implemented many of those suggestions on TF2 (fullbright from l4d2 for example), and I'll use TF2 as a "playground" as well for writing up a multi-use "manager" which I can hopefully make so dynamic that I can just later copy the code over to other plugins without any hassle, which includes CS:S as well. So I will also implement some things like edgebug etc. here on TF2 while I'm still working on it to get it finished, so adding them to other plugins is fast and easy!

  10. 4 hours ago, Sk1p said:

    @Lak3 record imply an update of all functions cheats ? 

    Apologies but I didn't quite get what you meant with this. If you're asking about the recode, I'm currently recoding the TF2 software, I'm redoing everything to improve performance and get rid of known and perhaps even unknown bugs. I'm basically finishing the software as the beta build was put into the loader since the summer update broke the previous stable release.

  11. 12 minutes ago, Sk1p said:

    it turns out that the cheat on tf 2  legit will be redone rage ? (like other cheats on tf 2)

    Main hand priority is security at the code level and at the feature / user level, aka aiming towards supporting closeting / legit playing. Of course, since everything is customizable the user is able to configure it to whatever he wants, superlegit, legit, semirage, rage. However I have planned to add in some exploits and other functionality which leans more towards the "rage" category, since well, it's fun to do that sometimes.

  12. 8 minutes ago, Sk1p said:

    and btw will there be an unlimited subscription to the cheat ?

    My view about a "lifetime" subscription is not very good. I've seen many providers vanish and take their services down after years, or even months after first going public. RH has been here since 2006, but since it's impossible to predict the future, selling a "lifetime" subscription is not very realistic, since it's worth nothing if something goes bad. Providing yearly plans is in my opinion much better, because even if something would happen, it would still be possible to keep the servers up for the last users with an active plan, or refund the lost days back to them as money, and this way the user would get what he paid for.

    • Like 1
  13. 12 minutes ago, a925583490 said:

    Hi, will the lag ex value be allowed to be adjusted to single digits in the next update? I have some game tricks I need to use it

    Sure, I'll just make the minvalue of it to be 1 so you can do whatever you need with it. The next l4d2 update is a total overhaul from the past version so once it's up, everything should run better and more stable!

  14. 3 hours ago, a925583490 said:

    I see. Thank you

    So using "Closest" works well with legit configs, perfect with smoothaim so you wont always just go for the head. And using "Best" goes well with rage configs, so when you have every hitbox selected and it scans for the visible / penetrable one, it will prioritize for example the head over legs etc.

  15. 1 hour ago, a925583490 said:

    hey bro, when will the next version be updated? What's new? Can I add hack to Chinese? The hack you created is amazing and I can't wait to see the next version

    Currently there is no localization planned for the software, but in the future if there are many users from China, Russia etc. then it might become necessary. Currently I'm doing an "overhaul" for both of the L4D1 & L4D2 ones, but this aims towards improving performance and on L4D1's end the stability. Also going to fix the currently reported bugs.

     

    However the release of both will be delayed by 2 - 3 days since I have work and probably won't have proper time in the afternoons, but either way L4D1 is already undergoing the "treatment" so shouldn't take too long to finish both.

  16. 1 hour ago, a925583490 said:

    This is a great hack, but how can the lag exploit be used?

    It can be used for many instances, what it essentially does is it "lies" to the server that you are "further in time" than you actually are. So every time based interaction (the generator buttons, reviving teammates, using the defibrillator) can be made to happen instantly. All of these have their own little "quirks" to them so you should test these out in single player to learn how to combine the use key and the lag exploit (sometimes you want to hold the lag before use, sometimes at the same time, it's currently pretty random), after I'm done with the other major updates and new releases I'll get back to these and see if I can find stable ways to automate them so there's no need to manually play around with it.

     

    With the lag exploit, in versus you can also spawn in front of the survivors. First you go into a "safe" spot where the game lets you spawn, then you start holding the lag exploit key (amount 500 should be fine here) and move close to the survivors, and then you just normally hit the attack key and it lets you spawn in front of the survivors even when they see you (where the game normally would stop you from spawning). 

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