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Lak3

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Lak3 last won the day on February 11

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About Lak3

  • Birthday May 28

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  1. Lak3

    TF2

    Yup, as mentioned above, lot of changes and new features are still coming. I was off for a good few months recently and have been back for a few weeks now, lot of changes and new ideas surfaced during the off time and they are now all being implemented starting from L4D1 where pretty much the whole cheat related "codebase" was overhauled. I personally have thought of directing my "workflow" from the lesser popular products (older games) to the more popular games (newer, more popular games), this should ensure even the least popular products get attention and have their features and code up to newest standard since there's not really any reason to work on them otherwise. EDIT: There's likely also gonna be some sort of "anniversary edition" of L4D2 coming sooner or later, I'm not sure if this is just L4D2 or will L4D1 also be affected. Either way, once that drops I will likely also stop everything else and focus on the "anniversary edition" instead (since there's apparently going to be some noticeably large engine changes, infrastructure changes etc.), so the new version of the game can get a full support as fast as possible, with minor downtime of RH itself.
  2. Under SMAC and LilAC, I have personally closet cheated using smoothaim + rcs with dynamic FOV and not had issues. However I haven't gone trough every possible AC and checked what they do / done testruns under them, but the before mentioned AC's haven't been an issue for me during the time I spent closeting in some random CS:S pub's. You could also provide me with the IP / connection info to the server you are interested in, and I'll go check that server specifically.
  3. Also, as an appreciation for the videos you've made and shared, your TF2 subscription has now been extended to 31st December.
  4. Great video, much appreciated!
  5. Spook's cheat has it already, it's his idea originally which he showed off quite a long time ago already, but indeed I like it better as well from the "stock" position with just customizable distance.
  6. AutoVacc already has it's place reserved in the code, so it's coming once I get it done and tested. Thirdperson of course, coming up as well with modifiable camera offset (as seen in DOD:S already). By voiceline spam I assume you just mean the in-game "MEDIC!" etc. commands, if so, yeah sure, why not.
  7. lmao, I used to run w8.1 up untill like a month back when I updated to w10 because Steam dropped support for it =D
  8. The Finn's also used to have ton of servers just running sauna / spa themed maps as well, been a few years since I was in one of those. Good memories from being super young and hitting cs_sauna on 1.6, sadly I think that server was closed a few years back as well
  9. https://www.youtube.com/watch?v=MK2TLhjXFZk The days of CS:GO not being f2p were golden
  10. God damn, I didn't think I would see a HvH clip from l4d2 but here it is, and it's great
  11. I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate.
  12. Yes, using the "Friends" window. But it's not very optimal under today's situations when half of people use all sort of weird characters in their names. I'll get the playermanager in as soon as possible to simplify these things out. Ah and also, the FOV field has "Zoomed FOV" separately, so if you want to "Remove Zoom", you can set that match your unzoomed FOV!
  13. It's currently only filtering out players that are marked as friends with the "Friends" window. It's sort of a relic from the past, thus I am working on a proper player manager (or player list, however you want to call it) that automatically checks players that are on local client's Steam friendlist, and allows some further actions as well (ex. open their profile in the Steam overlay).
  14. Quality video, noticed that the stickies fail to detonate trough the respawnroom visualizers from the video, stupid fuck-up from me, got that fixed now.
  15. This is something I should probably have done, or at least given written instructions long ago. So thanks a lot!
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