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Rust Cheat Fast Gather Feature

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Hello all, i was wondering if the rust cheat will have a fast gather option or not. Searched some youtube videos but couldn't find any. If it will have it, how fast will it be? thx.

Edited by khione

Solved by banek192

17 minutes ago, khione said:

Hello all, i was wondering if the rust cheat will have a fast gather option or not. Searched some youtube videos but couldn't find any. If it will have it, how fast will it be? thx.

We have two ways for fast gathering

  • Fast gather, you hit almost two times faster
  • No deploy + bind
    • Requires several items
    • Takes 3 seconds max to destroy a tree :) 
  • Partner
  • Solution
19 minutes ago, khione said:

Hello all, i was wondering if the rust cheat will have a fast gather option or not. Searched some youtube videos but couldn't find any. If it will have it, how fast will it be? thx.

I think this will explain. Sorry, didnt have English version but its not a problem. https://youtu.be/NV52teAH_mo?t=1m56s

 

  • Author

Thank you for the quick replies. This cheat will be amazing as i see.

57 minutes ago, UnstucK said:

We have two ways for fast gathering

  • Fast gather, you hit almost two times faster
  • No deploy + bind
    • Requires several items
    • Takes 3 seconds max to destroy a tree :) 

it can be used on modded server or logs will send to admins?

3 hours ago, UnstucK said:

Not by default but maybe they use or coded their own plugin to check that.

I so sad about it becouse i play on modded servers ( Russian) and there is Moscow.ovh own plugins

  • Author
34 minutes ago, tweet228 said:

I so sad about it becouse i play on modded servers ( Russian) and there is Moscow.ovh own plugins

Then you should use it wisely, you can use the faster hit so no one will notice.

  • Author
30 minutes ago, tweet228 said:

in logs will anyway)

I highly doubt that the logs will show the timing of it.

it's still beating ,Patiently waiting for the release, it needs an invitation

1 hour ago, tabcool said:

it's still beating ,Patiently waiting for the release, it needs an invitation

what needs an invitation

Management has said,Fast gather, you hit almost two times faster

then,i mean this rust hack need invitation to get it

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13 hours ago, tweet228 said:

I so sad about it becouse i play on modded servers ( Russian) and there is Moscow.ovh own plugins

it just doesnt works after first hit. but i dont think admin see any logs with that.

1 hour ago, UnstucK said:

Agree, would be dumb & useless to log it.

it still seems like one of the easier things for admins to pick up on. I mean someone is bound to come up with some way of countering it with a plugin or something

@UnstucK I just downloaded with my all speed file and i had so high ping when i open door in my base i go in wall i dont understand this but you can somehow use this in hack or it just was game bug?

  • Author
16 minutes ago, tweet228 said:

@UnstucK I just downloaded with my all speed file and i had so high ping when i open door in my base i go in wall i dont understand this but you can somehow use this in hack or it just was game bug?

Do you mean something like noclip? I don't think a cheat like that would be created.

3 minutes ago, khione said:

Do you mean something like noclip? I don't think a cheat like that would be created.

meh, i've seen something like  noclip a long while ago...  i don't think noclip would be easy to program at all, and would likely get you banned fairly fast.

Noclipping should not be hard to code.

But I've seen server side verifications.

I must investigate tho because i'm not sure how this all work, I mean how the anticheat can figure out you passed a wall. The collision might be triggered and checked, but let say if you "lag/teleport" behind a wall, I don't know how they check that yet, will take a look for sure :) 

Just now, UnstucK said:

Noclipping should not be hard to code.

But I've seen server side verifications.

I must investigate tho because i'm not sure how this all work, I mean how the anticheat can figure out you passed a wall. The collision might be triggered and checked, but let say if you "lag/teleport" behind a wall, I don't know how they check that yet, will take a look for sure :) 

I'm pretty sure its checked server side when you clip through a wall.

 

A while back another provider had a loot through wall function which was soon detected by server side checks.

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