rosegh 51 Posted October 25, 2023 Report Share Posted October 25, 2023 Hey again everyone, I have made yet another royalhack.net video since I have enjoyed using it so much. 1 Quote Link to comment Share on other sites More sharing options...
Lak3 87 Posted October 25, 2023 Report Share Posted October 25, 2023 I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate. 1 Quote Link to comment Share on other sites More sharing options...
rosegh 51 Posted October 25, 2023 Author Report Share Posted October 25, 2023 2 minutes ago, Lak3 said: I suggest trying out the "Auto" positioning as well if you haven't yet. It will automatically target feet with rockets & pipes, so the target is more likely to become airborne from the blast, and when the target is not on ground it will aim at the center of the body. Arrows under "Auto" will always prefer head, and stickies are also attempted to be shot directly to the ground next to them. (the target position for pipes and rockets is also accounted during running the simulation, if the target is simulated to be airborne during impact, center body will be the target, if not then again, feet are the priority target). The reason for preferring feet on ground is as I said, to airborne the target thus they have less control over their movement and the simulated trajectory of them is more accurate. I see, thanks for the feedback I’ll make sure to use it for the next video. 2 Quote Link to comment Share on other sites More sharing options...
Moderator MCPEngu 114 Posted October 25, 2023 Moderator Report Share Posted October 25, 2023 Good video however tr_walkway isn't the best way to determine if the aimbot is good since it's just bots walking in a straight line. Quote Link to comment Share on other sites More sharing options...
rosegh 51 Posted October 25, 2023 Author Report Share Posted October 25, 2023 14 minutes ago, MCPEngu said: Good video however tr_walkway isn't the best way to determine if the aimbot is good since it's just bots walking in a straight line. I was thinking that but it does show it to an extent as other cheats miss a lot on tr_walkway. However thanks for the feedback, I’ll have a look for other maps for possible future videos. 1 Quote Link to comment Share on other sites More sharing options...
Moderator MCPEngu 114 Posted October 25, 2023 Moderator Report Share Posted October 25, 2023 Just now, rosegh said: I was thinking that but it does show it to an extent as other cheats miss a lot on tr_walkway. However thanks for the feedback, I’ll have a look for other maps for possible future videos. A good test would be going on mge, lot of airstrafes and whatnot can be done there. Quote Link to comment Share on other sites More sharing options...
rosegh 51 Posted October 25, 2023 Author Report Share Posted October 25, 2023 6 minutes ago, MCPEngu said: A good test would be going on mge, lot of airstrafes and whatnot can be done there. I’ll try that out after I’ve finished a video I’ve got planned, thanks for the idea. Quote Link to comment Share on other sites More sharing options...
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