Skip to content
View in the app

A better way to browse. Learn more.

Royal Hack

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GMOD Weapon's real name ESP

Featured Replies

Most GMOD hacks uses the entity's class name for their Weapon ESP.

But that's not how I do it.

Instead of m4a1_chantico_fire it will display M4A1's Chantico's Fire, which is what we see on HUD.

The solution is simple, we have the GetPrintName() method available on CBaseCombatWeapon class.

Just get it's virtual index and you are ok.

But that will work with "default" or imported weapons from Source games (like CSS's AK47).

After debugging, you will notice that your entity class becomes CWeaponSWEP for custom weapons/items.

That class override CBaseCombatWeapon::GetPrintName()

So again, find its virtual index, and it's almost over !

Now, in your ESP loop, just check the entity class (is CBaseCombatWeapon or CWeaponSWEP) and cast accordingly, then call GetPrintName.

 

image.thumb.png.d892d1102438e56c1c1149a7a4829823.png

image.thumb.png.d8ddf8dbc8dc1f3d8b78d3b2e4f49fd5.png

 

image.thumb.png.435bf0e188e7bd6c2142c8ac7d7992c2.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Important Information

Read Terms of Use to continue

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.